![]() There are a few new locations like a community center and a ghost town to explore, and Riley’s more adventurous spirit allows them to get around in multiple ways via methods such as rock climbing and rope climbing where applicable, but overall, it still carries a lot of the same nicely creepy vibes and beautiful sights. Visually, Oxenfree II still looks similar to the first game, helped by Camena and Edwards Island sharing a lot of basic similarities. You still hike around a moody, atmospheric, scenic island at night, talk with your friend by engaging with dialogue choices where you can interrupt them if you desire, solve puzzles by tuning in with a radio, and of course, have your mind messed with by a series of mysterious and malicious spirits that communicate over the airwaves. In fact, in might be better to describe Oxenfree II as less of a sequel, and more of a continuation from the first title. Granted, the majority of its gameplay could easily be described as “ Oxenfree, but more of it,” but I won’t complain. The last part of the opening paragraph may have sounded too negative, but trust me, I do love Oxenfree II. Why, they’re so close, you might end up experiencing the same horrors that were seen on it… In fact, you can see Edwards Island from Camena. Unfortunately, Riley had the bad luck to begin her new job on the same night that a trio of crazed teenagers belonging to a cult known as Parentage have decided to manipulate radio signals in order to open up a triangular portal that could possibly rip apart space in time, like the one from Edwards Island in the first game. Accompanied by their local help, Jacob, they set out to place a few transmitters and check things out. ![]() Oxenfree II takes place several years after the events of the first game, and sees players playing as Riley, a young woman returning to their hometown of Camena Island for their new job, helping researchers investigate strange electromagnetic waves that have been popping up. I kept thinking that it’s this good game with a great story, something I would have no problem recommending…but at the same time, there were also more than a few elements in it where I couldn’t stop remembering how the original game felt more impressive. And that leads me to a similar problem with Oxenfree II: Lost Signals, Night School Studio’s sequel to their 2016 supernatural adventure game. For example, I could tell you that taken on its own, Dead Rising 4 is a solid, fun, open-world action game where you get to bash zombies…but that’s it’s also a lousy Dead Rising game, as seen the second you compare it to the previous three titles. The pain that comes with reviewing the sequel to any game is trying to trying to balance having to judge it on its own merits while also seeing how it stacks up compared to its predecessor (or predecessors).
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